Hugo Hellberg
Hugo HellbergProduct Designer & Builder

Case study · ESPN / Disney

Fantasy Auto
Teams

Innovating the fantasy pre-draft experience for our fans.

What if joining fantasy football didn’t require mastering the draft first? Auto Teams lowers the barrier, keeps the game moving, and lets people learn by playing.

Role

Product Design Team Lead

Timeline

2023 · four months

Platforms

iOS · Android

Tools

Figma · FigJam · Keynote · Photoshop

00

The opening

What it is · The challenge · The opportunity

What is Fantasy Auto Teams?

Computer-controlled teams fill a league with distinct play styles and personalities. They adapt to who they play, creating a more flexible and welcoming way into fantasy.

The opportunity

Create a more gamified experience, help new fans get introduced to fantasy, give people better ways to connect, and make it easier for commissioners to set up leagues.

The numbers

Fantasy players are the most valuable sports fans.

11.2M

ESPN Fantasy Football users

2.3M

Total fantasy football leagues

1.9M

Private fantasy football leagues

1.7M

Unique league managers

5×

Higher engagement than ESPN.com

2.5×

Higher engagement than the ESPN app

73%

Return users year over year

01

Fan empathy

The highs and lows of pre-draft

01

Create a league ✓

02

Onboarding ✕

03

Fill the league ✕

04

Schedule the draft

…what if there’s another way?

02

Discover

Requirements · Competition · Research

Here’s what’s required

Auto teams should be available on all breakpoints, feel intentional, and help a commissioner get from empty league to draft day.

We looked at gaming in general and at Chess.com’s CPU / AI play as a model for making computer-controlled opponents feel legible.

Abstract fantasy football interface study
03

Key insights

Personality matters · Play your way

01

Auto team personality is important.

02

Users want flexibility to play how they want.

04

Design the assist

Fill the league · Meet the auto teams · MVP launch

The answer was not to hide the draft. It was to make the first step feel possible: fill the league with distinct teams, then let fans learn the rhythm of fantasy by playing against them.

Auto team 01

The Strategist

A readable personality, a distinct play style, and a reason to keep playing.

Auto team 02

The Rival

A readable personality, a distinct play style, and a reason to keep playing.

Auto team 03

The Wild Card

A readable personality, a distinct play style, and a reason to keep playing.

05

The team

My role · Collaboration · Timeline

I led the initiative

I partnered with design, content, product, and visual design to turn a broad opportunity into a focused concept for ESPN Fantasy.

  • Hugo — Product Design Team Lead
  • Andre — Manager, Design
  • Gabrielle — Content Designer II
  • Chandler — Graphic Designer II
  • Rolonda — Graphic Designer
  • Rosie — Product Designer II
  • Shaun — Senior Product Manager